Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.
Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that’s not enough, RNBO generates source code that you can use however you want.
Tom Hall explains how RNBO took his patching to new places in the teaser videos
One Patch, Many Targets
RNBO is a new patching environment built to export software with the sound of Max.
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project.
Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
Run your patch in any DAW as a VST3 or AudioUnit Plugin
Compile your own self-contained, shareable Max object
Increase performance and loading times of your Max for Live devices
Embed your RNBO sound engine into a website using Web Export
Generate easy-to-integrate C++ source code
Inspired by What You Love in Max
Full Gen integration, with the addition of event support and interactive UI objects
Every RNBO object has its own help file, just like in Max
Events and signals can be mixed in the patcher, just like in Max
Use param, inport, and outport objects to define the controls for your RNBO export
Mix patching and text-based programming directly in RNBO
Easily make your patches, subpatches, and abstractions polyphonic with the?polyphony?attribute
Your Guide to Creating with RNBO
RNBO is supported by thorough and ever-expanding online resources at rnbo.cycling74.com. Here, you can find tutorial videos, documentation, and helpful project guides to get you up and running immediately.


